buggle
@buggle · Italy · buggle on speedrun.com
0Records
5Podiums
8PBs
Personal bests
Crash Nitro Kart
1 Speedruns
Speedruns
Any%
| # | Players | Time | RTA | LRT | Skip scope (Any%) | Platform | Region | Date | Verified on | Comment | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 41 | buggle | 55:32 LRT | 1:09:44 | 55:32 | No Major Skips | PS2 | PAL (EUR) | 2025-01-29 | 2025-02-01 | Great run for containing almost no skip aside the small one against Velo and for being just my second ever completed run; I did play Teknee and Velo terribly though. Loads from Terra and Barin: 24340 frames (6 minutes, 45 seconds, 667 ms) Loads from Fenomena, Teknee and Velo Citadel: 26805 frames (7 minutes, 26 seconds, 750 ms)  **The calculator middle columns don't take into account the exact frames behaviour, therefore are a bit wrong, but each load was counted individually and put together in this just as a display.** **(18 frames were removed from the loads because of Perfect Podium Skip in CW and added to the LRT)** Total RTA Time: 1:09:44.650 (251079 frames) Total amount of loads: 14:12.417 (51145 frames) LRT result : 55:32.233 (199934 frames) I tried to make it as close as possible to the Load Remover behaviour, adding 0.3 in the transitions where the Podium cutscene was skipped perfectly and didn't appear at all; wherever I could get consistent frames I decided to remove slightly less than what the Load Remover might do, by picking only frames where the loading picture was visible (e.g. hub to hub loads) and I didn't remove transitions from Podium to cutscenes because Load Remover doesn't stop on those, aside for a little freeze before the cutscenes after beating the bosses. |
Crash Nitro Kart (GBA)
7 ILs
Individual Levels
Time Trial
| # | Level | Players | Time | Platform | Region | Date | Verified on | Comment | |
|---|---|---|---|---|---|---|---|---|---|
| 3 | Inferno Island | buggle | 2:04.63 | GBA Emu | USA | 2024-11-30 | 2024-11-30 | I shat the bed right at the end. Played on Retroarch 1.19.1 (mGBA core). | |
| 3 | Jungle Boogie | buggle | 2:06.45 | GBA Emu | USA | 2024-11-30 | 2024-11-30 | Getting better lap by lap. Played on Retroarch 1.19.1 (mGBA core). | |
| 3 | Tiny's Temple | buggle | 1:48.35 | GBA Emu | USA | 2024-11-30 | 2024-11-30 | Nice. Played on Retroarch 1.19.1 (mGBA core). | |
| 4 | Meteor Gorge | buggle | 2:47.18 | GBA Emu | USA | 2024-11-30 | 2024-11-30 | I'm cursed to fail at least one boost right before the finish line. Played on Retroarch 1.19.1 (mGBA core). | |
| 4 | Barin Ruins | buggle | 2:03.65 | GBA Emu | USA | 2024-12-01 | 2024-12-02 | I hate the obstacles in this level. Played on Retroarch 1.19.1 (mGBA core). | |
| 2 | Deep Sea Driving | buggle | 2:32.93 | GBA Emu | USA | 2024-12-01 | 2024-12-02 | Nash do be drifting good on his own map. Played on Retroarch 1.19.1 (mGBA core). | |
| 3 | Out of Time | buggle | 2:57.41 | GBA Emu | USA | 2024-12-18 | 2024-12-18 | The amount of hate I have for this track is beyond human words. Played on Retroarch 1.19.1 (mGBA core). |
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